"You can’t just declare war infinitely," Daviau said, "because whenever your eight tokens go out, you’re done. It’s basically saying no thanks, you’ve reached your jerk limit. If Enmity isn't removed in the end of the round, it might be permanent. So I could take a look at a map of SeaFall when you are done playing and I might find certain islands and certain events and some things in certain places. I can look in the Enmity around the board and I could probably recount your world’s history pretty much from simply looking at that map. You’re going to become building a roadmap that can also be an historical artifact."
While it's difficult to really put in words because of the secrecy all around the contents from the game, Daviau says that SeaFall may have about double the amount "stuff" inside it as Pandemic: Legacy. That will add as much as around 14 or 15 games-worth of content "if you savor it." Each session ought to be around two hours of playtime.
Each of these 15 games will include classic Legacy-style events, fundamentally changing how the sport is played. But players aren't instructed to move the storyline forward when they don't want to.
http://blog.bizbilla.com/game-is-good/user/show/2683/you-can-t-just-declare-war-infinitely
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